But it's a driving style that's true, and honest to those looking for the same form of realism the original provided so well when it came to gameplay areas like driving or shooting. Don't expect GTA4 like speeds as you travel around the streets of Empire Bay. Driving at first feels weird, especially if you've experience playing the more recent Grand Theft Auto 4, but you soon get the hang of matters and the driving generally feels like an improvement over the original, but keeps the traditions of realism at heart. The demo contains a selection of three varied vehicles to choose from, all providing a different feel and balance. But there's important business to be done, so you head outside to a beautiful summers day and obtain a car from the garage. This sort of detail won't come as a shock to those with experience of the first game, Mafia: The City of Lost Heaven was full of wonderful small touches that bought the city of Lost Heaven to life. Almost instantly you see a great level of detail to the world which 2K Czech have created within what we are to be believed is Vito's house. Characteristic furniture clashes wonderfully with the time specific music blaring on the radio nearby and even a cheerful classic playboy sits on the kitchen sideboard. It should be noted that the mission played out in the demo will be different in the final version, as is stated at one point when you start up a new game. The demo starts off with a quick video explaining the current situation Vito Scaletta finds himself in, this covers what must be done and how. You play as Vito Scaletta, how will he compared to fan favourite Thomas 'Tommy' Angelo. Having waited this long, I will admit that I had high expectations and I thought I'd provide my opinions on 2K Czech's sequel. So as I loaded up the PC demo of Mafia 2 I couldn't really believe I was finally about to get a taste of a game that's been on my wish list ever since completing the original back in 2002. While Rockstar Games beloved franchise as advanced leaps and bounds both technologically and conceptually over the years, many gamers out there have been crying for a sequel to a game they much adored and one that told a story I still remember vividly. Mafia: The City of Lost Heaven holds fond memories for me, providing an experience that no past Grand Theft Auto title as matched. Also runs extremely well on my 2 year old rig.GET A TASTE OF THE DIRTY SIDE OF BEING A MAFIA MAN. The lighting and models looked amazing though. I had loads of jaggies even with AA enabled and 1680x1050 resolution. Only thing that bugged me was the lack of specific AA options. I played the PC demo and i gotta say, the shooting and controls felt absolutely perfect. As far as the PC being greater than the console versions. "From the sound of it, it seems its going to be like the first mafia game. Shame really, cos' both the time period and the story seems interesting and very well put together. I hope that this is an old e3 demo or something and the technical hiccups are corrected in the final version ( doubt it ). Also i hardly ever mind jaggies and screen-tearing but i gotta say Mafia 2 really suffers from both of those in a big way. But the game runs poorly: under 30fps pretty much the whole time, it makes the shooting and driving more frustrating that it already is. " Played to 360 version and gotta say that technically it's not that impressive, sure there is a lot of attention to detail and models look great etc. I think I may have just been swayed into choosing this over Kane and Lynch 2 due to the said: Enjoying not having to unload a whole clip into a guy for him to go down - 2 bullets usually does it). I've got a pretty beefy rig but not a monster by any standard and am getting an average of around 40FPS at 1920x1080 with everything maxed minus AA and Physx (can't even turn on the latter due to the performance hit - the destructible items in game are still pretty well done though, the bullets really feel like they pack a punch on both enemies and your surroundings. "PC version runs like a dream - I guess the devs previous PC-centric experience probably shows here (the PS2 port of the original was awful from what I've heard also although I don't know whether or not that was an inhouse job or not). Said: " Played to 360 version and gotta say that technically it's not that impressive, sure there is a lot of attention to detail and models look great etc.
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